(VR) Motion Sickness And Inner Ear
Recently, I got interested in finding out more about VR motion sickness. I’ve realized most of the solutions focus on bettering visual distubances or resolution or when they are not limited to HMD, then actually re-connecting the virtual navigation to real body movements. i.e. omni virtuix style interfaces, eyetracking, headmovement etc.
Before we go into those tools, I think I want to start with understanding motion sickness as we know it.
That requires understanding spatial orientation and balance, and how our body is able to sustain it.
A really nice, introductory read can be found here:
“The Human Balance System”